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MegatonHammer/linkle Public
The legendary hero that can create various Nintendo Switch formats from her rusty crossbows
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925 contributions in the last year
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Activity overview
Contribution activity
January 2022
Created 22 commits in 6 repositories
Created 1 repository
Created a pull request in Ryujinx/Ryujinx that received 14 comments
ssl: Implement SSL connectivity
Depends on #2960. Supersede #2944. Adds support for SSL connection using .NET APIs for it. Compared to the PR it's based on this adds support to no…
+1,136
−32
•
14
comments
Opened 8 other pull requests in 1 repository
Ryujinx/Ryujinx
8
merged
- amadeus: Fix possible device sink input out of bound
- kernel: Fix deadlock when pinning in interrupt handler
- sfdnsres: Fix serialization issues
- account: Rework LoadIdTokenCache to auto generate a random JWT token
- sfdnsres: Block communication attempt with NPLN servers
- misc: Improve DNS blacklist for Nintendo servers
- sfdnsres: Implement NSD resolution
- bsd: Revamp API and make socket abstract
Reviewed 28 pull requests in 1 repository
Ryujinx/Ryujinx
28 pull requests
- Fix calls passing V128 values on Linux
- Set _vibrationPermitted to return True
- Remove Appveyor from Readme and SLN
- Add support for BC1/2/3 decompression (for 3D textures)
- Fix deadlock for GPU counter report when 0 draws are done
- Build: Add R2R
- Add host CPU memory barriers for DMB/DSB and ordered load/store
- Use a SSBO for the shader support buffer, if using UBOs would be above limit
- Stop using glTransformFeedbackVaryings and use explicit layout on the shader
- Add capability for BGRA formats
- Implement FCVTNS (Scalar GP)
- Scale scissor used for clears
- Fix return type mismatch on 32-bit titles
- bsd: Revamp API and make socket abstract
- Fix render target clear when sizes mismatch
- Dynamically increase buffer size when resizing
- Fix adjacent 3d texture slices being detected as Incompatible Overlaps
- sfdnsres: Fix serialization issues
- Readme overhaul
- Fix sampled multisample texture size
- Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I
- Update to LibHac 0.15.0
- Texture Sync, incompatible overlap handling, data flush improvements.
- Add support for render scale to vertex stage.
- Caching local network info and using an event handler to invalidate as needed (improves menu slow down issue in FE3H)
- Some pull request reviews not shown.
15
contributions
in private repositories
Jan 3 – Jan 22

