snes
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when playing center mode and aspect ratio correction turned on i have shimmering BUT when i play the same game on bsnes-mt with the options "pixel perfect" and "aspect ratio correction" on i have NO shimmering, would be cool if bsnes didnt have this problem.
Sorry for my broken english.
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Re-Design TV Banner
Honestly, the TV banner I designed doesn't look pretty. If someone with better image editing skills wants to take the lead on this one I'll be immensely grateful.
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This is a continuation of #50 (more info there), if the Cartridge Rom header field in the SNES ROM header contains characters that are not one-byte per-character (like some Japanese glyphs are), then we might not always be doing the right thing when encoding/decoding.
We should write a unit test that shows a situation where:
var encoding = Encoding.GetEncoding(932); // 932 is "ShiftJIS"Suggested by OPNA!
Use ${MAKE} -C instead of make -C
- make assumes that make can be found on the PATH and that the make that was used to invoke the build is the same one that's found on the PATH, which isn't a safe assumption. ${MAKE} afaict is an automatic variable pointing to the currently running make binary
- make breaks some metadata that make uses to properly pass on and manage som
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.