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snes

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binary1230
binary1230 commented May 8, 2021

This is a continuation of #50 (more info there), if the Cartridge Rom header field in the SNES ROM header contains characters that are not one-byte per-character (like some Japanese glyphs are), then we might not always be doing the right thing when encoding/decoding.

We should write a unit test that shows a situation where:

var encoding = Encoding.GetEncoding(932); // 932 is "ShiftJIS"
bazz1tv
bazz1tv commented Jul 27, 2020

Suggested by OPNA!

Use ${MAKE} -C instead of make -C

  1. make assumes that make can be found on the PATH and that the make that was used to invoke the build is the same one that's found on the PATH, which isn't a safe assumption. ${MAKE} afaict is an automatic variable pointing to the currently running make binary
  2. make breaks some metadata that make uses to properly pass on and manage som

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