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Nov 21, 2021 - C++
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dear-imgui
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reverse-engineering
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ips
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Cross platform rapid GUI framework for golang based on Dear ImGui.
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Nov 5, 2021 - Go
Markdown for Dear ImGui
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Apr 2, 2021 - C++
Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui)
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Nov 22, 2021 - C++
Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)
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Nov 22, 2021 - Kotlin
A collection of awesome dear imgui bindings, extensions and resources
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May 5, 2021
File browser implementation for dear-imgui. C++17 is required.
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Sep 11, 2021 - C++
A {Windows, macOS, Linux} client recreating the functionality of the Sony Headphones app
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Sep 24, 2021 - C++
'Dear Imgui' remote access library and application
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Nov 23, 2021 - C++
A basic cross-platform 3D game engine
android
game
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mac
c-plus-plus
cmake
opengl
cross-platform
game-engine
engine
sdl2
emscripten
assimp
dank
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Font Helper Gui Tool for programming
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theme
font
embedded
cross-platform
osx
tool
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font-awesome
free-software
font-icons
software
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ChronicallySerious
opened
Mar 16, 2021
thecodewarrior
commented
Jul 12, 2019
I'm working on porting an app from the (frankly shoddy) Kotlin ImGui port, and while overall the change has been a positive one (if painful), I've run into a couple issues with binding support.
The first thing I noticed not being bound was the JImGui.listBox function, along with the itemSize and `itemA
An image and texture viewer for tga, png, apng, exr, dds, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
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Oct 20, 2021 - C++
Real-time GUI layout creator for Dear ImGui
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Nov 15, 2021 - C++
Vultaik Cross-Platform Rendering
vulkan
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spir-v
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raytracing
vulkan-api
dear-imgui
shaderc
pbr
ray-tracing
vulkan-game-engine
gltf2
vulkan-engine
vulkan-compute-shaders
dxc
directx-shader-compiler
vultaik
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Examples of Dear ImGui for Go
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Sep 29, 2021 - Go
Kotlin bindings for Dear ImGui
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May 18, 2021 - Kotlin
midi to opensoundcontrol bridge
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Oct 9, 2020 - C
Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend
windows
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c-plus-plus
gamedev
unix
cmake
opengl
cpp
glfw
imgui
live-coding
compile
dear-imgui
runtimecompiledcplusplus
rccpp
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Oct 5, 2021 - C++
Offline font tuning/bitmap generation via shaders
art
font
opengl
math
creative-coding
procedural-generation
shaders
imgui
glsl
widgets
free-software
tuning
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dear-imgui
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imgui-glfw
font-bitmap
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Mar 14, 2020 - GLSL
Markdown renderer for Dear ImGui using MD4C parser
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A C++ prototyping engine that is striving for an easy to use API, hiding all the dirty details so that you don't have to care.
cmake
cpp
travis-ci
curl
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vulkan
glfw
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box2d
dear-imgui
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curl-library
google-test
portaudio
stb-truetype
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minimp3
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Nov 6, 2021 - C++
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
c-plus-plus
visual-studio
tutorial
live-coding
compile
dear-imgui
directx11
runtimecompiledcplusplus
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Oct 5, 2021 - C++
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As suggested by @connorjak in pyimgui/pyimgui#243 (comment), we should add tests for each integration that would launch the integration and exercise it (call functions and action callbacks).
Notes: