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Commits on Feb 15, 2022

  1. Merge pull request #678 from MSchmoecker/development

    Removed version debug logs @MSchmoecker
    nxPublic committed Feb 15, 2022

Commits on Feb 13, 2022

Commits on Feb 4, 2022

  1. Merge pull request #673 from stolenvw/development

    Fixed description for disableConsole
    nxPublic committed Feb 4, 2022

Commits on Feb 3, 2022

  1. Update vplusconfig.json

    stolenvw committed Feb 3, 2022
  2. Update valheim_plus.cfg

    fixed description for disableConsole
    stolenvw committed Feb 3, 2022

Commits on Jan 29, 2022

  1. Update README.md

    nxPublic committed Jan 29, 2022
  2. Changes to V+ Map Pin UI

    - Removed the forced usage of the Map Pin UI
    - Removed the Map Pin UI
    - shareAllPins now properly sends the pin to all peers if enabled without changing any UI elements.
    - The code is not removed, just retired until I can revisit it in a few days/weeks to make a new system.
    - Changed descriptions in the documentation, readme and configuration file.
    nxPublic committed Jan 29, 2022
  3. Re-written and playtested Tameable section features.

    - The feature for setting tamed creatures to be Essential (mortality=1) now properly works as intended, tamed creatures can be hurt and get stunned when they're about to die but don't die in almost every case.
    - The feature for setting tamed creatures to be Immortal (mortality=2) now properly works as intended, tamed creatures can not be damaged by anything and thus are fully invincible.
    - ownerDamageOverride now either allows the usage of the Butcher Knife on animals or prevents it. The default value is true, since you can always kill tamed creatures with a butcher knife in vanilla valheim. For this option to work you need to have mortality to set to either essential or immortal.
    nxPublic committed Jan 29, 2022

Commits on Jan 27, 2022

  1. version increase to 0.9.9.6

    nxPublic committed Jan 27, 2022
  2. Fixing comfort radius issues

    - Fixed PR #653
    - Properly rewritten the functionality on how we modify the comfort radius calculation.
    nxPublic committed Jan 27, 2022

Commits on Jan 26, 2022

  1. Fixed projectile related compatibility issues.

    - Fixed wrong if scope in Projectile functionality.
    - Added additional error handling, just in case.
    nxPublic committed Jan 26, 2022
  2. Update Player.cs

    Fixed GridAlignmentSystem not properly working or issues turning it on/off in multiplayer with multiple people in the same area. Please report to us if this is not fixed with this version
    nxPublic committed Jan 26, 2022
  3. Inventory section changes

    - Fixed descriptions and defaults in the documentation for Iron Chests and configuration file
    - Fixed incorrect default size of Iron Chests to 6, 4 instead of 8,4
    - Added Blackmetal chests to be supported by the Inventory section properly.
    - Lowered the minimum amount of columns to 3 on chests instead of 6
    nxPublic committed Jan 26, 2022
  4. forceConsole modification

    forceConsole is now called disableConsole and instead disables the console or doesn't interfere with it at all. This is more in-line with the rest of the features we offer and the makes more sense in general.
    nxPublic committed Jan 26, 2022
  5. adding #506

    nxPublic committed Jan 26, 2022
  6. fixing #644

    nxPublic committed Jan 26, 2022
  7. fixing #641

    nxPublic committed Jan 26, 2022
  8. fixing #662

    nxPublic committed Jan 26, 2022

Commits on Jan 25, 2022

  1. Changelog

    - A little bit of refactoring, needs to be done at some point for the entire project.
    - Fixed Guardian Powers casted in proximity of the player not being affected by the guardian power duration changes in the config
    nxPublic committed Jan 25, 2022
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