multiplayer
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Operating System
N/A
OpenRCT2 build
Current develop branch
Describe the issue
The manpage (distribution/man/openrct2.6) and help output (src/openrct2/cmdline/RootCommands.cpp) both reference a link that no longer exists: https://openrct2.io/files/SnowyPark.sv6. If possible, a new saved park should be posted and those two files updated, otherwise those examples should be remove
Currently we expose some controls in the debug panel to allow for quick state resets as well as state save/restore:
These make use of the local client reducer to manipulate the cl
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Jan 10, 2022 - C++
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Dec 31, 2021 - Go
Is your feature request related to a problem? Please describe.
I would like the Game Server de-scheduling logic to be more accurate based on GS states or tune-able in the context of a single node.
Given the following scenario:
1 hot game server exists and 0 sessions exist. A session is requested via the Matchmaker.
The matchmaker creates a GameServerAllocationRequest to set GS1 to `All
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Jan 4, 2022 - C++
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Jan 6, 2022 - TypeScript
If there are repeated matches, how does the evaluator expand horizontally?thanks
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Jan 7, 2022 - C++
Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
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Jan 9, 2022 - C++
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Aug 24, 2021 - C#
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:
;
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.

To Reproduce
- Set any of the objects I mentioned above to breakable="false"
Expected behavior
- Objects become unbreakable and do not fall apart after a heavy weight passes on them
Screenshots
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Jan 9, 2022 - C++
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Dec 10, 2021 - C++
This is a feature proposal issue
It would be nice to be able to bind Quilkin's sender socket to a given address and port pair. When Quilkin proxies the packets to an upstream host server, it chooses a random socket to use. This feature would remove the randomness and allow us to control which address and port pair to use.
Why do we need this?
- The first reason behind this feature request
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Jan 10, 2022 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Jan 8, 2022 - C#
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Oct 30, 2021 - C#
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: