The Wayback Machine - https://web.archive.org/web/20220105005711/https://github.com/topics/hlsl
Here are
277 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Lightweight, cross-platform & full-featured shader IDE
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A generic post-processing injector for games and video software.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A collection of tools, libraries, and tests for Vulkan shader compilation.
Live shader coding tool and Shader Showdown workhorse
Colorizing text editor for ImGui
Making it easier to work with shaders
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Lightweight, multi-platform, data-oriented game engine.
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
A 32-bit RISC-V emulator in a shader (and C)
Updated
Aug 17, 2021
Makefile
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
This components and shaders allows you to add rounded corners to UI elements!
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Updated
Oct 26, 2021
HLSL
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Updated
Dec 9, 2020
ShaderLab
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
A Collection of Shader For URP(LWRP) Render Pipeline
Updated
Sep 16, 2021
ShaderLab
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
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