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Jan 3, 2022 - C
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raylib
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A simple and easy-to-use library to enjoy videogames programming
android
c
linux
raspberry-pi
iot
gamedev
embedded
programming
opengl
game-engine
graphics
game-development
raylib
webassembly
wasm
videogames
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
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Jan 4, 2022 - C
Rust bindings for raylib
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Nov 30, 2021 - Rust
SasLuca
commented
Dec 19, 2019
A simple and easy-to-use fx sounds generator
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Jan 3, 2022 - C
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
go
windows
programming-language
golang
delphi
parser
compiler
winapi
game-development
raylib
x86
win32
self-hosting
compiler-design
pascal-compiler
x86-32
pascal-language
free-pascal
compiler-construction
xd-pascal
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Mar 31, 2020 - Pascal
Curated list of awesome stuff for raylib.
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Dec 30, 2021
Data-oriented networking playground for the reliable UDP transports
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Feb 26, 2021 - C
Nv7-GitHub
commented
Jan 24, 2021
You can make a Go image into a Raylib image, but is there any way to go back?
:.raylib headers for Nim anytime.:
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Apr 24, 2021 - HTML
Manually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
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Nov 28, 2021 - Zig
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
node
opengl
shaders
raylib
glsl
nodes
glsl-shaders
shading-language
shading
programming-knowledge
fnode
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Open
Examples
electronstudio
commented
Oct 7, 2021
We should split the examples into ones that use the C API and ones that use the Python API.
We should add more examples.
We should test all the examples work, with both the static and dynamic binding.
Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
easings
raylib
luajit
luajit-ffi-bindings
raylib-lua
luajit-bindings
puc-rio-lua
physac
rlgl
raymath
madewithcherry
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Nov 7, 2021 - Lua
lightweight, expressive, extensible 2D/3D game engine
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Nov 28, 2021 - D
A raylib binding for Beef programming language
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Dec 21, 2021 - Beef
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Discussion on the state of documentation for this library.
Code comments.
Using the same comments with the same style as raylib. One idea is to change them to the xmldoc style which can be used to generate external documentation. Unsure if this should be done but worth looking into.
Tech notes
Documenting api differences to make it easier for people new to raylib. Could move deta