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SparseResourceTest.SparseResidentAliasedBuffer sporadically fails in D3D12
bug
#319
opened Dec 7, 2021 by
TheMostDiligent
Validation message about unsupported format should be better
#299
opened Nov 9, 2021 by
TheMostDiligent
Rework initialization command buffers in D3D12/Vulkan
enhancement
performance
#225
opened May 9, 2021 by
TheMostDiligent
Investigate HLSL shader debugging after bytecode patching
#222
opened Apr 30, 2021 by
TheMostDiligent
Implement split-barriers in Vulkan using events
enhancement
performance
#196
opened Apr 2, 2021 by
TheMostDiligent
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Updated in the last three days: updated:>2022-01-01.

