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Sep 28, 2021
voxel
Here are 651 public repositories matching this topic...
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Dec 30, 2021 - C++
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Jan 3, 2020 - C
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
- total/active/inactive point count
- attribute name, type, uniform, index, flags, compression information
- group name and count information
- whether the descriptor is shared (option to print out all descriptors which differ?)
I suggest that this is only implemented f
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Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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May 3, 2018 - C++
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I'm using VUE build the project, the game is inside a component, and I want to destroy the noa parameters when I destroy the component, so that I can open the component again and run the game.What should I do?
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I discovered that setting the Java option
-XX:MaxDirectMemorySizeis effective at limiting the game's seemingly limitless hunger for memory outside the Java heap. I don't know what heuristic it uses by default, but my processes were regularly multiple gigabytes larger thanXmxled me to believe they should be. (As measured by looking at the process in Linux and noting its Resident Set Size o