The Wayback Machine - https://web.archive.org/web/20211122134208/https://github.com/topics/2d-game-engine
Skip to content
#

2d-game-engine

Here are 412 public repositories matching this topic...

dlight
dlight commented Oct 23, 2019

For an ui element made out of graphics::Canvas, is it better to

  1. build a new ui::Canvas

  2. make it so that ui::Image can accept either graphics::Image or graphics::Canvas

  3. make it so that there's a Drawable trait that has fn draw<Q: IntoQuad>(&self, quad: Q, target: &mut Target), so that ui::Image accepts a &dyn Drawable trait object.

1 is the most logical given t

ObEngine
Sygmei
Sygmei commented Oct 16, 2021
v1
v2
v1.2
v0.5
v0.5.6

are all valid patterns

Right now, to inject version into ÖbEngine, it uses the last tag, so if you checkout to an older tag / branch, the version will not be correct.

This issue requires two things :

  • if the current branch is named dev-vX / dev-vX.Y / dev-vX.Y.Z, use that version number (vX will become vX.0.0, vX.Y will become X.Y.0)
  • if the branch

Improve this page

Add a description, image, and links to the 2d-game-engine topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the 2d-game-engine topic, visit your repo's landing page and select "manage topics."

Learn more