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The Wayback Machine - https://web.archive.org/web/20211120002715/https://github.com/topics/2d-game
Here are
1,904 public repositories
matching this topic...
Space exploration, trading, and combat game.
🎮 GDevelop is an open-source, cross-platform game engine designed to be used by everyone.
🎮 🎲 A wonderful list of Game Development resources.
Dozens of free and open source demos for the Godot game engine
Updated
Sep 4, 2021
GDScript
Soldat is a unique 2D (side-view) multiplayer action game
Updated
Nov 1, 2021
Pascal
Turn Based Strategy Game. Master your beasts! 🐺
Updated
Oct 31, 2021
JavaScript
Fantasy action RPG using the FLARE engine
Updated
Oct 31, 2021
Python
A high-level cross-platform 2D game development API
Updated
Oct 29, 2021
Java
2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
Updated
Feb 23, 2021
GDScript
Contemplative society simulation
Updated
Sep 20, 2021
Rust
🎮 · Jazz² Resurrection: An open-source reimplementation of Jazz Jackrabbit 2
Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Updated
Oct 16, 2021
TypeScript
WIP: An open-source re-implementation of Pokémon Red
A C++17 framework for 2D games
Unity client application for Nine Chronicles, a fully decentralized idle MMORPG powered by the community.
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Updated
Nov 19, 2021
Java
2D Game Engine with visual WYSIWYG editor
Scorched Earth clone in JRuby with no dependencies.
Updated
Oct 20, 2021
Ruby
2D Pixel Destruction Game written in Go.
A 2D Platformer Controller in Unity
Let's walk through Pokemon World!
Updated
May 16, 2020
Dart
A powerful 2D projectile system module for Godot!
Updated
Dec 23, 2016
JavaScript
A small rendering engine for creating 2d games with elm, based on WebGL.
An article about ray casting in 2D game engines
Updated
Sep 12, 2021
JavaScript
A tactical turn-based game project in pygame, open to support
Updated
Nov 11, 2021
Python
2D platformer engine using LÖVE and Lua
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.