Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Nov 26, 2021 - C++
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
as it doesn't seem to show that currently
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
Issue description:
Instead of the boss controller just queue_freeing on death, it should do a deferred queue_free
Created by Juan Linietsky and Ariel Manzur
Hello, I just wanted to make a small proposal to this wonderful crate. Namely, to improve the ergonomics for when using a custom build of godot.
Problem
The problem is as such, a user wants to use godot-rust with a custom build of godot so they need a custom build of
gdnative-bindingsto usegodot-rust. The current process is nicely documented [here](https://godot-rust.github.io/book/a