minecraft-server
Here are 1,245 public repositories matching this topic...
-
Updated
Nov 23, 2021 - Shell
-
Updated
Nov 23, 2021 - PHP
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
-
Updated
Nov 24, 2021 - Java
-
Updated
Oct 10, 2021 - Java
-
Updated
Nov 24, 2021 - Java
-
Updated
Nov 23, 2021 - Java
-
Updated
Aug 29, 2021 - Shell
-
Updated
Nov 24, 2021 - Shell
-
Updated
Nov 24, 2021 - Java
-
Updated
Nov 24, 2021 - JavaScript
-
Updated
Oct 13, 2021 - C#
-
Updated
Nov 23, 2021 - Java
-
Updated
Aug 8, 2021 - Shell
-
Updated
Nov 24, 2021 - Java
-
Updated
Nov 23, 2021 - Go
-
Updated
Sep 21, 2021 - Java
Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
-
Updated
Nov 19, 2021 - Java
-
Updated
Nov 23, 2021 - Java
-
Updated
Nov 22, 2021 - Java
-
Updated
Nov 19, 2021 - Python
Builds generated by GitHub produce some warnings. these need to be fixed. Check the actions tab for output. Any xmldoc issues that nag about non-existant docs can be ignored for now.
-
Updated
Nov 19, 2021 - Go
-
Updated
Nov 24, 2021 - Rust
Improve this page
Add a description, image, and links to the minecraft-server topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the minecraft-server topic, visit your repo's landing page and select "manage topics."


Is your feature request related to a problem?
Currently, Minecraft Slimes will, by default, only spawn below Y:40. If in a swamp biome, then they can spawn between Y:50-70. This can be fairly annoying, especially when trying to utilise spawners (via spawner related plugins) at a base that is built on the surface level.
Describe the solution you'd like.
Seeing as there is a `squid-spawn-