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gamedev

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amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
tswast
tswast commented Nov 17, 2021

I noticed a few missing colors when I compare https://www.w3.org/wiki/CSS/Properties/color/keywords with https://www.pygame.org/docs/ref/color_list.html / https://github.com/pygame/pygame/blob/main/src_py/colordict.py

Since the pygame list is almost a superset of the CSS/HTML colors, I assume this is just an oversight.

Description

I'd like the following color names added to pygame:

stride
ToolmakerSteve
ToolmakerSteve commented Nov 6, 2021

Release Type: GitHub

Version: master - 2bf586d6

Platform(s): Windows

Describe the bug
When newly created Space Escape solution opens in GameStudio, null reference occurs at SpaceEscape.Rendering.BendFogRenderFeature.

To Reproduce
Steps to reproduce the behavior:

  1. Build GitHub sources, master branch.
  2. Run Stride.GameStudio.
  3. New, pick Space Escape. (Window
Terasology
keturn
keturn commented Nov 11, 2021

I discovered that setting the Java option -XX:MaxDirectMemorySize is effective at limiting the game's seemingly limitless hunger for memory outside the Java heap. I don't know what heuristic it uses by default, but my processes were regularly multiple gigabytes larger than Xmx led me to believe they should be. (As measured by looking at the process in Linux and noting its Resident Set Size o

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