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The Wayback Machine - https://web.archive.org/web/20211117212354/https://github.com/topics/spirv
Here are
56 public repositories
matching this topic...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Updated
Nov 17, 2021
Python
A collection of tools, libraries, and tests for Vulkan shader compilation.
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders
Updated
Nov 16, 2021
LLVM
Rust implementation of SPIR-V module processing functionalities
Updated
Nov 17, 2021
Rust
D3D9/11 but it runs natively on Linux!
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Updated
Oct 6, 2021
Python
Virtual machine for executing SPIR-V
Rust bindings for the shaderc library.
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
Light weight SPIR-V reflection library
Safe Rust wrapper around SPIRV-Cross
Write modern GPU shaders in Python!
Updated
Sep 22, 2020
Python
One stop shop for getting started with SPIR-V.
Generate SPIR-V bytecode from an operation graph
Updated
Feb 20, 2020
Rust
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
SPIR-V Code Generator / Graph Editor GUI
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Updated
Jun 22, 2021
Rust
Client side only Javascript to visualize a SPIR-V Module binary
Updated
Apr 25, 2021
JavaScript
Portable C wrapper for SPIRV-Cross
Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.
Updated
Sep 18, 2021
JavaScript
Java bindings for SPIRV-cross and glslang
a compiler for Reshade Fx to spir-v on linux
Image operations, so quick and embeddable that you might barely notice it running
Updated
Oct 30, 2021
Rust
A runtime SPIR-V assembler in C#
Weasel language is a project i created to proof of concept that we can support heterogeneous internally inside a language.
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Rewrite e.g. abs as a call to a function, _GLF_abs, that does the absolute value computation. Similar for mod, min, max, clamp and possibly other functions.