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Unity-Technologies / PostProcessing Public archive
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Fix to reduce the amount of allocations required when using MSVO and Dynamic Resolution
#901
opened Oct 16, 2020 by
robinb-u3d
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Draft
Fixed ReloadBaseTypes being called 2 times when entering play mode
#832
opened Jul 8, 2019 by
PierreGac
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Changed TAA Jitter method to include camera matrix in calculations
#377
opened Nov 28, 2017 by
JustinasMa
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