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game
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Steps to reproduce the bug
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Open the Analysis Board, and import following PGN:
1. e4 b6 2. d4 Bb7 3. Bd3 f5 4. exf5 Bxg2 5. Qh5+ g6
Chess_Opening_Theory/1._e4/1...b6/2._d4/2...Bb7/3._Bd3/3...f5/4._exf5/4...Bxg2/5._Qh5/5...g6 should be displayed. -
Import
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There are a couple cases in our codebase where arrays are accessed with indices known during compile time (hardcoded or constexpr values). Using std::get<...>(arr) instead of arr[...] ensures that the indices are within bounds, or it'll simply fail to compile.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
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Describe the bug
The descriptions for Dashboard and Electronics Control Unit both mention being accessed by either 'e'xamining the tile, or with the vehicle control key '^'. It seems they can only be used with ^ if there is an actual vehicle controls on the same tile already. "No vehicle controls found"
Steps To Reproduce
- Get a vehicle
- Install either an electronics control unit,
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Nov 5, 2021 - HTML
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It would be good to provide the ability to create shortcuts for starting the game in either Diablo or Hellfire mode directly. This should be doable using the following documentation:
https://developer.android.com/guide/topics/ui/shortcuts/creating-shortcuts
Additionally there should be a short cut for accessing the DataActivity so that to allow users to fetch additional language packages aft
What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
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Jan 27, 2020 - JavaScript
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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