Overview
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- 1 Merged Pull Request
- 4 Open Pull Requests
- 0 Closed Issues
- 5 New Issues
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1 Pull request merged by 1 person
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Remove optimization fence preventing automatic move
#4164 merged
Nov 9, 2021
4 Pull requests opened by 2 people
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3DS Export: Add support for aiShadingMode_PBR_BRDF
#4159 opened
Nov 8, 2021 -
Check and limit maximum size of glTF
#4160 opened
Nov 8, 2021 -
Better aiMesh ABI compatibility with 5.0.1, make smaller
#4163 opened
Nov 9, 2021 -
Added UE4 plugin
#4165 opened
Nov 9, 2021
5 Issues opened by 3 people
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Bug: Assimp 5.1.rc1 has version set to 5.0.1
#4161 opened
Nov 8, 2021 -
Bug: null check error
#4158 opened
Nov 6, 2021 -
Bug: 3ds export error
#4157 opened
Nov 6, 2021 -
Assimp GLTF lights export...
#4155 opened
Nov 3, 2021
5 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Bug: Issue 28102 in oss-fuzz: assimp:assimp_fuzzer: Stack-overflow in Assimp::FileSystemFilter::Open
#4132 commented on
Nov 9, 2021 • 4 new comments -
Bug: Fails to build with GCC 11 because warnings treated as errors
#4126 commented on
Nov 9, 2021 • 3 new comments -
Allow the gltf2 Importer to optionally use glTF 2.0 JSON schemas for initial validation
#4111 commented on
Nov 9, 2021 • 2 new comments -
AC3D import : Different Vertices count with AssimpViewer,What am i missing?
#4141 commented on
Nov 5, 2021 • 1 new comment -
Fix aiMeshMorphAnim::mName.
#4149 commented on
Nov 4, 2021 • 0 new comments

