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text-based-game

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MattTheDev
MattTheDev commented Apr 23, 2019

Per Look.cs,

// TODO: Implement Look

@dmbyer what are you thinking for the verbiage? I was thinking something like...

look north

Looking to the north you see {room.Name}.

to start. We could then randomize some of the verbiage depending on future room flags .. ie: weather, room purpose, mobs within, whatever you may think might be implemented. Could even make a skill r

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