- Rome, Italy
- @SergioPedri
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ComputeSharp Public
A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers!
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NeuralNetwork.NET Public
A TensorFlow-inspired neural network library built from scratch in C# 7.3 for .NET Standard 2.0, with GPU support through cuDNN
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The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building UWP and .NET apps for Windows 10. The toolk…
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BinaryPack Public
The fastest and most memory efficient binary serialization library for .NET Standard 2.1, powered by dynamic IL generation
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UICompositionAnimations Public
A powerful and easy to use library to work with Composition and XAML animations and Win2D effects
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Brainf_ckSharp Public
A complete and full-featured Brainf_ck IDE/console for Windows 10 (UWP), with a high-performance REPL interpreter
3,313 contributions in the last year
Activity overview
Contribution activity
October 2021
Created 9 commits in 3 repositories
Created a pull request in CommunityToolkit/WindowsCommunityToolkit that received 3 comments
Fixed incorrect default easing for XAML animation types
PR Type
What kind of change does this PR introduce?
Bugfix
What is the current behavior?
There are a few callsites in the animation APIs in the M…
Opened 3 other pull requests in 2 repositories
CommunityToolkit/WindowsCommunityToolkit
1
open
1
merged
terrafx/terrafx.interop.d3d12memoryallocator
1
open
Reviewed 7 pull requests in 3 repositories
CommunityToolkit/WindowsCommunityToolkit
4 pull requests
Sergio0694/ComputeSharp
2 pull requests
terrafx/terrafx.interop.d3d12memoryallocator
1 pull request
Created an issue in CommunityToolkit/WindowsCommunityToolkit that received 4 comments
Inconsistent/glitchy behavior for repeated explicit animations with starting value + delay
Describe the bug
Using a XAML ScalarAnimation with a delay results in a weird snapping animation after the first time the animation is played. Run…

