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game
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Is there a way to keep hiding ratings when you go from Analysis to Study? I played a game, went to analysis, clicked on "Study" to be able to save my analysis, and first thing I see is the players' ratings.
Is it possible to either not import the ratings when in hidden-rating mode, or to otherwise hide ratings in Study as well?
From : https://lichess.org/forum/lichess-feedback/hidden-rati
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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Describe the bug
A refugee center does not have a proper roof. If you look at it on the map, it is marked as open air.
Steps To Reproduce
- Find a refugee center.
- Teleport on top of it.
- View the
Placecolumn in your info tab on the right or just look at the map to see that it is indeed open air.
Expected behavior
The refugee center roof should be marked as such. It is p
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
inv.cpp:PutItem has similar logic, could benefit from the same cleanup in the future.
edit: items.cpp:GetSuperItemLoc() as well
_Originally posted by @eph
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Jan 27, 2020 - JavaScript
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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