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October 2021
Created 8 commits in 3 repositories
Created a pull request in playcanvas/engine that received 1 comment
ES6 updates for framework
Removes all remaining instances of var
More use of template string literals
Some removals of self = this
I confirm I have read the contributing g…
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Reviewed 32 pull requests in 5 repositories
playcanvas/engine
21 pull requests
- [Fix] Fix lightmap estimation to be compatible with the Editor
- Make UI elements on screens take proper precedence when determining the input target.
- Rearanged main clustered lighting loop to avoid unrolling and improve compile time
- Unified deprecated message logging from other classes
- Remove call to getBigUint64
- Do not generate uniforms for lights when clustered lighting is used
- Add missing docs for material blend mode
- Added version logging in debug only
- Make ComponentSystem and Default Material, Application scope
- Cookies support for clustered omni lights
- Fix copy-paste in matrix4 tests
- Deprecated functionality improvements
- Always reset internal asset and model references on ModelComponent onRemove
- Cubemap cookie texture in Lights example
- [Fix] Fix to texture based morph targets to occasionally morph incorrect vertex
- [Fix] Shader compile error correctly reports shader type
- [Fix] Lightmap size estimation is improved for render component
- Refactoring, fixes and improvements of the line rendering
- Omni shadows for clustered lights
- Bump mocha from 9.1.1 to 9.1.2
- Bump actions/setup-node from 2.4.0 to 2.4.1

