#
rts-engine
Here are 14 public repositories matching this topic...
An OpenGL RTS game engine written in C
-
Updated
May 13, 2021 - C
A cross-platform open-source reimplementation of the Age of Empires (1997) engine
-
Updated
Apr 17, 2018 - Rust
A free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds
star-wars
engine
isometric
cpp17
age-of-empires
starwars
rts
age
2d-game-engine
aoc
rts-engine
rts-game
age-of-conquerors
cpp20
genie-engine
aoe2
ageofempires
ageofempires2
swgb
star-wars-galactic-battlegrounds
-
Updated
Apr 1, 2021 - C++
The full Kha Port of RTSBase. Half of the design is from RTSBase, and half of it is new or adapted to work with the new engine.
-
Updated
Jan 12, 2020 - Haxe
age-rs - Cross-platform RTS game engine core based on Age of Empires mechanics
python
gamedev
cmake
game-development
rust-lang
strategy
cross-platform-game
age-of-empires
rts-engine
game-engine-2d
-
Updated
Apr 30, 2021 - Rust
My (not so) awesome never-to-be-finished RTS engine.
-
Updated
Nov 26, 2020 - Java
An RTS engine written in golang. Detaches the engine from the UI via a TCP/IP API. Any UI could be hung off of this. Tailored for large numbers of simultaneous players within a large world.
-
Updated
Nov 8, 2019 - Go
openage 2D - Cross-platform RTS game engine based on Age of Empires mechanics 🚀
python
gamedev
qt
cmake
opengl
cpp
sdl2
cython
game-development
remake
entity-component-system
nyan
strategy
cpp17
opus
cross-platform-game
openage
age-of-empires
rts-engine
game-engine-2d
-
Updated
Jul 7, 2020 - C++
An old from-scratch RTS strategy game engine project
-
Updated
Feb 8, 2020 - C++
Implementation of DownFlux, a collaborative RTS.
-
Updated
Apr 8, 2021 - Go
Base code based on SC js to perform experimental psychology tests in a RTS environment
-
Updated
Mar 31, 2021 - TypeScript
A game engine written in C++ made to make making developing RTS games easier.
c-plus-plus
gamedev
game-engine
cpp
multiplayer
engine
game-development
strategy
cpp17
c-plus-plus-17
rts
3d-game-engine
3d-engine
rts-engine
-
Updated
Jan 18, 2019 - C++
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
-
Updated
Apr 5, 2018 - C++
Improve this page
Add a description, image, and links to the rts-engine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the rts-engine topic, visit your repo's landing page and select "manage topics."


Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look