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game-development

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Babylon.js
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
UliAbo
UliAbo commented Jun 30, 2021

Goal:

  • Make level designing with Objects more natural by changing the order of placement and rotation / flipping Objects.

AsIs:

  1. Select Object from Tileset.
  2. MouseCursor turns into a "GhostPreview" showing the selected Object in a half-transparent way.
  3. Place Object in the Map by pressing LMB.
  4. Optional: Rotate / flip placed Object. (This feels inconvenient because when the
agones
roberthbailey
roberthbailey commented Oct 7, 2021

A lint update that didn't touch the SDKs caused a test failure.

make[2]: *** [run-sdk-conformance-no-build] Error 1
includes/sdk.mk:145: recipe for target 'run-sdk-conformance-no-build' failed
make[1]: *** [run-sdk-conformance-test] Error 2
includes/sdk.mk:152: recipe for target 'run-sdk-conformance-test' failed
includes/sdk.mk:156: recipe for target 'run-sdk-conformance-test-cpp' fai

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