synthesizer
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Sampler Graphics
We need some good graphics for the main sampler screen. This is where you can do rudimentary editing of the samples that are played in the sequencer.
There are two screens. The main screen with the controls:
- Volume (this one may be changed later)
- Speed (Playspeed. The sample also pitches up or down)
- Filter (in the middle the sound is unchanged, away from center it engages either hi-pass
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Oct 3, 2021 - C
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May 10, 2015 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
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Hi and thank you very much for this great evolution from RenderMan!
Most DAWs (all?) compute the final length of the rendered output based on the audio/MIDI input and the "tail" of any subsequent effects or modifiers. It would be great to not have to provide the exact number of seconds to render, but simply call engine.render() and let DawDreamer estimate the correct length automatically.
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With the following code:
s1 = chord_degree(:i, :C3, :major, 5, invert:1)
the expected output should be (ring 52, 55, 59, 60, 62)
Whereas what SPi does (ring 52, 55, 59, 62, 60)
With this code:
s1 = chord_degree(:i, :C3, :major, 4, invert:2)
The expected output should be (ring 55, 59, 60, 64)
But when s1 = chord_degree(:i, :C3, :major, 5, invert:2)
Whereas what SPi does (ring 55, 59, 62,