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synthesizer

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sonic-pi
boonh
boonh commented Jun 4, 2021

With the following code:
s1 = chord_degree(:i, :C3, :major, 5, invert:1)
the expected output should be (ring 52, 55, 59, 60, 62)
Whereas what SPi does (ring 52, 55, 59, 62, 60)

With this code:
s1 = chord_degree(:i, :C3, :major, 4, invert:2)
The expected output should be (ring 55, 59, 60, 64)
But when s1 = chord_degree(:i, :C3, :major, 5, invert:2)
Whereas what SPi does (ring 55, 59, 62,

jmidt
jmidt commented Aug 19, 2019

We need some good graphics for the main sampler screen. This is where you can do rudimentary editing of the samples that are played in the sequencer.
There are two screens. The main screen with the controls:

  • Volume (this one may be changed later)
  • Speed (Playspeed. The sample also pitches up or down)
  • Filter (in the middle the sound is unchanged, away from center it engages either hi-pass
soloud
brightening-eyes
brightening-eyes commented Feb 20, 2018

hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out

webaudiofont

Use full GM set of musical instruments to play MIDI and single sounds or effects. Support for reverberation and equaliser. No plugins, no Flash. Pure HTML5 implementation compatible with desktop and mobile browser. See live examples.

  • Updated Oct 3, 2021
  • JavaScript
sonovice
sonovice commented Jul 18, 2021

Hi and thank you very much for this great evolution from RenderMan!

Most DAWs (all?) compute the final length of the rendered output based on the audio/MIDI input and the "tail" of any subsequent effects or modifiers. It would be great to not have to provide the exact number of seconds to render, but simply call engine.render() and let DawDreamer estimate the correct length automatically.

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