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September 2021
Created 5 commits in 2 repositories
Created a pull request in Ryujinx/Ryujinx that received 10 comments
Fix TXQ for 3D textures.
Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting v…
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Opened 6 other pull requests in 1 repository
Ryujinx/Ryujinx
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- Set texture/image bindings in place rather than allocating and passing an array
- Array based RangeList that caches Address/EndAddress
- Implement and use an Interval Tree for the MultiRangeList
- Fast path for Inline2Memory buffer write that skips write tracking
- Log shader compile errors with Warning level
- Lift textures in the AutoDeleteCache for all modifications.
Reviewed 10 pull requests in 1 repository
Ryujinx/Ryujinx
10 pull requests
- Set texture/image bindings in place rather than allocating and passing an array
- Only make render target 2D textures layered if needed
- Fix problems added by Pause
- gui: Hotfix for FileChooserNative during section extraction
- Attach a single layer for FBs with mismatching targets
- Use shader subgroup extensions if shader ballot is not supported
- Implement and use an Interval Tree for the MultiRangeList
- Account for negative strides on DMA copy
- Implement GetVaRegions on nvservices
- Report 1080p resolution when in docked mode

