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sound-engine

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2shady4u
2shady4u commented Feb 9, 2021

Currently my Godot console gets drowned in output from the myriad of plugins and other nonsense I'm running for my game.
For most of them, there's some way to suppress it, but for the current implementation for the FMOD plugin there's no such thing.

Thus it would be nice to have a user-controlled option to enable/disable console logging.
This can be as simplistic/easy as this:

#defin
enhancement good first issue

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