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[Unity] "Update When Invisible" + Skeleton Render Separator = Invisible Character
#1960
opened Oct 2, 2021 by
Jamez0r
[Unity] "Initial Flip" doesn't currently show the flip in Editor mode
#1953
opened Sep 22, 2021 by
Jamez0r
[unity] GetRepackedSkin does not maintain blend modes
bug
#1945
opened Aug 25, 2021 by
HaraldCsaszar
[unity] SkeletonRootMotion components ignore TransformConstraint timelines
bug
#1944
opened Aug 20, 2021 by
HaraldCsaszar
[unity] AnimationReferenceAsset workflow improvements
enhancement
#1940
opened Aug 12, 2021 by
HaraldCsaszar
[c] Parsing of deform timeline from user JSON does not work
bug
#1936
opened Aug 5, 2021 by
badlogic
[c] Function to add a new named skin to Skeleton Data at runtime.
enhancement
#1917
opened Jul 5, 2021 by
4Friends-Gerdii
[Unity] Improvements of Unity's SpriteAtlas support
enhancement
#1900
opened Jun 10, 2021 by
CodeMasterYi
[unity] Allow customizable fallback PixelsPerUnit setting for SkeletonGraphic
enhancement
#1899
opened Jun 10, 2021 by
LinkerOK
[unity] Spine Preferences
textureSettingsReference setting changes between MacOS and Win
bug
#1895
opened May 25, 2021 by
HaraldCsaszar
[unity] Delayed on-demand loading of Atlas assets
enhancement
#1890
opened May 13, 2021 by
HaraldCsaszar
[unity] Sprite Mesh Type
Tight causes issues when used to replace attachments
bug
#1884
opened Apr 30, 2021 by
HaraldCsaszar
[unity] Exception after changing animation name with existing custom mix duration
bug
#1874
opened Apr 6, 2021 by
HaraldCsaszar
[unity] Add an example scene demonstrating root motion scripts
enhancement
#1873
opened Apr 6, 2021 by
HaraldCsaszar
[unity]
SkeletonRenderSeparator ignores Mask Interaction mode of parent SkeletonRenderer
enhancement
#1870
opened Mar 29, 2021 by
HaraldCsaszar
[unity] Timeline Playable.SetSpeed has no effect on SpineAnimationStateTrack
bug
#1866
opened Mar 23, 2021 by
HaraldCsaszar
[unity] Provide Animation override mapping for Timeline Animations
enhancement
#1861
opened Mar 18, 2021 by
HaraldCsaszar
[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim)
bug
#1838
opened Feb 2, 2021 by
HaraldCsaszar
[unity] Use new multi-pass support of newer URP versions in shaders
enhancement
#1824
opened Dec 18, 2020 by
HaraldCsaszar
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