minecraft-server
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1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
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Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
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When instantiating objects and setting members simultaneously, it can be seen that there are two ways of doing this (sometimes in the same file:
var x = new Something() { Foo = 3 };
var y = new Something { Foo = 3 };
Both are perfectly acceptable, but mixing and matching should be avoided.
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Report by @LaysDragon:
announceForge options seems not working at all? (server list only show vanilla server)
Its a strange options,it in the status field in the example config(https://github.com/minekube/gate/blob/master/config.yml) but outside the status field in go struct(https://github.com/minekube/gate/blob/master/pkg/edition/java/config/config.go)
And i still not success set it work wit
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Expected behavior
There should be a config option to change the spawn limit of underground water creatures (glow squids and axolotls).
Observed/Actual behavior
In paper.yml, there is a spawn-limits config option, but underground water creatures are missing.
Steps/models to reproduce
Change every spawn-limits value to 0 in paper.yml
Run the new /paper mobcaps command
Notice how u