We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
Official Torch7 implementation of "V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map", CVPR 2018
Official implementation of ACCV 2020 paper "3D Human Motion Estimation via Motion Compression and Refinement" (Identical repo to https://github.com/KlabCMU/MEVA, will be kept in sync)
Unofficial pytorch implementation of U-CondDGCN from "WenBo Hu, Changgong Zhang, Fangneng Zhan, Lei Zhang, Tien-Tsin Wong : Conditional Directed Graph Convolution for 3D Human Pose Estimation"