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Here are
44 public repositories
matching this topic...
Pure C# 3D real time physics simulation library, now with a higher version number.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
A cross-platform 3D physics engine
Updated
May 20, 2021
JavaScript
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Updated
Feb 25, 2021
Shell
A JNI interface to Bullet Physics and V-HACD
A library for performing advanced physics calculations.
open source custom gravity script for unity
A 3D mass-spring real world simulator with more types of forces(gravity, electricity, spring, collision, ...)
Updated
Sep 4, 2020
Python
Some mods I made for the Scrap Mechanic workshop
My physics engine for modern c++
The JBullet implementation used in jMonkeyEngine3.
Updated
May 14, 2021
Java
3D Simulation of the EmDrive
Updated
Oct 22, 2017
JavaScript
3D Collision Game developed with C# on Unity. Practice with game objects, components, prefabs, physics, and scripting.
Smoothly blended collision sounds, footsteps sounds, and particles in Unity
Simulation of the Brownian Motions in a liquid
A thing made with three.js and ammo.js
Updated
Feb 8, 2018
JavaScript
🌀 Model of particle trajectory in electromagnetic field
A 3D game engine with inertial tensor physics made over a year ago. Physics is only partially implemented. Currently shelved.
A small 3D rigid body dynamics engine written in C++.
jMonkeyEngine's HelloCollision tutorial implemented as a Gradle project
A physics engine made in C++
Trajectory prediction with Unity using multiple physics scenes
[JavaScript] A lightweight 3D physics engine written in JavaScript.
Updated
Jan 2, 2017
JavaScript
[C#] Pure C# 3D real time physics simulation library, now with a higher version number.
[C++] Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Physics Engine made in C++.
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We currently support some physics parameters from the SDF spec, as well as some extra ones with custom tags, and it's difficult for users to know what they are and which ones are supported by each physics engine.
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