multiplayer
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I left 3 regexs that should be applied to the codebase in #15253. Regexs were written for visual studio and may need slight changes for non vs users.
To reproduce, create a game with this in its declaration:
turn:
{
moveLimit: 2,
},And then in a move, fire the endTurn event with the force argument:
ctx.events.endTurn( { force: true } );If you take this move as your first action, it just prints a debug message saying eg INFO: cannot end turn before making 2 moves. I'm not sure if `f
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Sep 1, 2021 - C++
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Sep 1, 2021 - Go
Context:
https://development.agones.dev/site/docs/guides/feature-stages/#feature-gates
The "Utilize Node ExternalDNS and additional details" feature has been in alpha since 1.12.0. We discussed during the community meeting today and decided to promote it to beta for the next release.
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Aug 4, 2021 - C++
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Sep 1, 2021 - TypeScript
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Aug 30, 2021 - Go
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Jun 21, 2021 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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Sep 1, 2021 - C++
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Aug 24, 2021 - C#
Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete() method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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Sep 1, 2021 - Pascal
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Sep 1, 2021 - Java
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May 4, 2021 - JavaScript
Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.
, because labels are clipped.
To reproduce
Expected behaviour
The window should automatically fit the text
Version
1.5.8
**Additi
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Aug 18, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Sep 1, 2021 - C++
This is a feature proposal issue
It would be nice to be able to bind Quilkin's sender socket to a given address and port pair. When Quilkin proxies the packets to an upstream host server, it chooses a random socket to use. This feature would remove the randomness and allow us to control which address and port pair to use.
Why do we need this?
- The first reason behind this feature request
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May 20, 2021 - C++
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Jul 15, 2021 - C#
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look