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August 2021
Created 19 commits in 1 repository
Created a pull request in godotengine/godot that received 5 comments
Implement NativeExtension pointer arguments
Allows calling into native extensions directly with a pointer Makes it easier to implement some APIs more efficiently Appears with a "*" in the do…
+369
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5
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Opened 11 other pull requests in 1 repository
godotengine/godot
2
open
9
merged
- Implement error return documentation
- Expose RID creation utilities.
- Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
- Fix doctool merges when method signatures don't match
- Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
- Replace BIND_VMETHOD by new GDVIRTUAL syntax
- Implement Extension Loader
- More fixes to mobile renderer
- Fixes to mobile renderer
- More optimizations on the mobile renderer.
- Fixes and optimizations to mobile renderer
Reviewed 28 pull requests in 1 repository
godotengine/godot
28 pull requests
- Remove 16× MSAA support due to driver bugs and low performance
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Add an
Array.pop_at()method to pop an element at an arbitrary index - Improve crash handler message display
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Add an
use_hdrproperty to GradientTexture to allow storing HDR colors - Fix loading packed scene with editable children at runtime
- Add support for internal nodes
- Implement methods in EditorSceneImporterMesh, and add documentation.
- Make Node editable_instance methods available to GDScript
- Fix crash when dividing by 0 in Vector2/3i
- Scale color output in the mobile renderer to provide HDR support
- Optionally render 3D content at scaled resolution
- Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
- Check for more bugs in CI to reduce the amount of regressions
- Replace BIND_VMETHOD by new GDVIRTUAL syntax
- More fixes to mobile renderer
- Improvements to SpotLight3D and OmniLight3D's shadows
- Move mixing out of the AudioStreamPlayback* nodes
- Fixes to mobile renderer
- Improve the animation bezier editor
- Particle params are expressed as min-max rather than value+range AND separate axes scaling
- Fix read from screen and depth texture
- Rewrote raster DOF shader to using BOKEH
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The
PagedAllocatorcan now allocate objects with non empty constructors. - Refactors the memnew_placement.
- Fixes and improvements for the extension system
- Some pull request reviews not shown.
Created an issue in godotengine/godot-proposals that received 14 comments
Improve the animation Bezier editor
Describe the project you are working on Godot Describe the problem or limitation you are having in your project Common user complains about editing…
14
comments

