EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
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Updated
Aug 6, 2021 - C++
We have one usage of Q_FOREACH. This had been discouraged for some time (since 2016-06-16).
https://github.com/Mudlet/Mudlet/blob/c5285d17615029a7af245948f7dad18c8c39fecc/src/Host.cpp#L1785
`Q_FOREACH(variable, co
see #9
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I've recently come to realize that the 'one-size-fits-all' mega-snippets on marzer.github.io/tomlplusplus aren't necessarily useful for everyone, and I should break them up into smaller sub-examples. I'd be totally happy to accept help with this, though that may be wishful thinking!