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Here are
27 public repositories
matching this topic...
Advanced shading language for production GI renderers
A Visual Effects pipeline to manage jobs, shots and software assignment, with a simple asset manager. Its extensively integrated with CortexVFX and Gaffer. (and it builds booth, with support for Maya, Houdini and Nuke, if you have then installed!)
Updated
Nov 27, 2021
Mathematica
Production Shading Library
Updated
Aug 25, 2020
Python
procedural textures for blender (open shading language)
Useful Open Shading Language scripts and script generators
Updated
Oct 8, 2020
Python
Development version of the R package 'Luminescence'
Third-party libraries required to build and package appleseed on Windows
The personal selected toolsets about CGI pipeline development.
🔦 Playing around with OSL shaders
Updated
Mar 26, 2021
TypeScript
A collection of tools developed for use in Maya
Updated
Nov 4, 2019
Python
Updated
Mar 20, 2019
Ruby
Updated
Nov 2, 2017
Vim script
WebVR site for 360 photos and videos taken during the augering on 2020/10/10 at the water recharge site
Updated
Aug 9, 2021
JavaScript
A solution to Kevin P. McIntyre's Open Stats Lab activity on factorial ANOVA using a data set from Zhang et al. (2014). Written in R.
Evaluate the Buy Online Pick-up in Store (BOPS) strategy with a real-world dataset
Grammar examples of the OLAMI Syntax Language (OSL)
A solution to Kevin P. McIntyre's Open Stats Lab activity on one-way ANOVA using a data set from Harvie et al. (2015). Written in R.
osl shader test & library
Updated
Sep 28, 2018
Shell
YOSL, Yosemite Open Source License
Updated
Mar 30, 2020
HTML
A solution to Kevin P. McIntyre's Open Stats Lab activity on additional analytic skills using a data set from Gino, Kouchaki, and Galinsky (2015). Written in R.
A solution to Kevin P. McIntyre's Open Stats Lab activity on one-way ANOVA using a data set from Bastian, Jetten, and Ferris (2014). Written in R.
A solution to Kevin P. McIntyre's Open Stats Lab activity on factorial ANOVA using a data set from Maglio and Polman (2014). Written in R.
CG-Lion Studio OSL shader library
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