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level

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UliAbo
UliAbo commented Jun 30, 2021

Goal:

  • Make level designing with Objects more natural by changing the order of placement and rotation / flipping Objects.

AsIs:

  1. Select Object from Tileset.
  2. MouseCursor turns into a "GhostPreview" showing the selected Object in a half-transparent way.
  3. Place Object in the Map by pressing LMB.
  4. Optional: Rotate / flip placed Object. (This feels inconvenient because when the
moul
moul commented Jul 12, 2019

I don't know how easy/hard it will be to test it, I hope you won't have to setup a whole keycloak instance to just try out the result

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