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d3d11
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A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
d3d11
raytracing
opengl-es
ibl
pbr
graphics-library
ray-tracing
3d-engine
directx11
directx12
vulkan-game-engine
-
Updated
Aug 3, 2021 - Batchfile
protestant19
commented
Jul 29, 2021
At the moment shows in your Discord game status engine name, location name or not if you in menu, spent time
Lightweight, multi-platform, data-oriented game engine.
windows
macos
linux
ios
webgl
opengl
graphics-engine
metal
game-engine
vulkan
glsl
wasm
entity-component-system
spir-v
hlsl
d3d11
opengl-es
data-oriented
andoid
-
Updated
Jul 9, 2021 - C++
A modern cross-platform low-level graphics API
opengl
graphics-engine
shaders
graphics
vulkan
d3d12
d3d11
raytracing
vulkan-api
opengl-es
direct3d
ray-tracing
directx-11
directx-12
directx11
directx12
vulkan-engine
-
Updated
Aug 9, 2021 - C++
A mixed reality testing environment for real-time global illumination algorithms
augmented-reality
d3d11
mixed-reality
voxel-cone-tracing
light-propagation-volumes
delta-radiance-field
-
Updated
Jun 28, 2017 - C++
Sample projects demonstrating the usage of Diligent Engine
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
vulkan-api
opengl-es
directx-11
directx-12
directx11
directx12
vulkan-game-engine
-
Updated
Aug 5, 2021 - C++
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
-
Updated
Aug 5, 2021 - C++
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I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg