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19 public repositories
matching this topic...
Lightweight, cross-platform & full-featured shader IDE
A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Updated
Jul 21, 2021
GLSL
A small collection of terminal shaders
学习Unity Shader过程中的一些记录,特效,动画Demo。
Updated
Jul 22, 2021
ShaderLab
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
Updated
Jan 11, 2020
HLSL
Game Engine support DirectX 11
Unity shader in 3ds Max Viewport在3dsMax视口中的shader例子
Updated
Jun 13, 2020
HLSL
Some examples with MonoGame and HLSL pixel shaders
Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere
Updated
Jul 8, 2021
ShaderLab
Updated
Apr 17, 2020
HLSL
HLSL live player. Compile and play your HLSL shader automatically.
An animated interactive material for a healthbar
Updated
Jan 12, 2021
ShaderLab
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Simple shaders for Reshade
Updated
Nov 23, 2019
HLSL
3D graphics rendering engine
Offline shader compiler with SPIR-V reflection support.
Updated
Jul 22, 2021
ShaderLab
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