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openvr
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engine-openvr-scene has the beginnings of a teleportation-style locomotion system. A long time ago, Valve and others discovered that fading to black before the teleport event minimizes locomotion-induced sickness. This will need to be integrated into the renderer as configurable post pass.
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I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
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Describe the bug
When trying to walk, I will suddenly stop, as if I let go of the controller, but I have not. Happens at random intervals and happens no matter where my finger is on the pad.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
That I can walk in any direction as long as I want.