A functional utility library for GML - partials, map/reduce and more
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Updated
May 26, 2020 - Game Maker Language
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
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Created by Mark Overmars
Released November 5, 1999
Version 6 will include a reworking of how shaders are exposed on the GML side. This requires documentation, which is good because shader documentation for Scribble has historically been poor.