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webgl
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.
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Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and
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Most items coming from questions on the community forum
- a proper multicategory bar example based on https://community.plotly.com/t/multicategory-axis-type-example/26392
- example of shape or annotation covering several subplots thanks to
xref='paper'. Also the shapes and annotations tutorial should link to each other. - orthographic projection example in 3d axes tutorial (or
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Motivation
I often use this pattern for GeoJSON sources:
- addSource('mysource', { type: 'geojson', data: { type:'FeatureCollection', features: [] }});
- addLayer({ id: 'mylayer', source: 'mysource' })
- Now fetch the actual data, manipulate it, and call setData() to set it.
I do this because:
- I need to fetch the data asynchronously (but I don't want to hold up all my other i
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Reference from TensorFlow: https://www.tensorflow.org/api_docs/cc/class/tensorflow/ops/matrix-band-part
This op is used by the Music Transformer model.