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Highlights

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  1. A stylized water shader (and material presets) for Unity.

    ShaderLab 126 15

  2. A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

    ShaderLab 41 3

  3. A stylized sand shader (and material presets) for Unity.

    ShaderLab 18 7

  4. A fluid simulation I made for a class assignment, based on work by Jos Stam.

    C# 14 4

  5. A stylized sky shader (and material presets) for Unity.

    ShaderLab 20 3

  6. A mass-spring-damper based real-time cloth simulation I wrote for a class project.

    C# 17 6

430 contributions in the last year

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Contribution activity

September 2020

2 contributions in private repositories Sep 4 – Sep 5
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