#
graphics-library
Here are 255 public repositories matching this topic...
c
docker
iot
gui
microcontroller
embedded
cross-platform
cpp
display
iot-platform
header-only
mcu
graphics-library
-
Updated
Jul 3, 2021 - C++
mrexodia
commented
Aug 30, 2020
Today I was checking out the library and MSVC warns for https://github.com/alandefreitas/matplotplusplus/blob/359a775710e1b1fd5667281a0855806f149b7ab0/source/matplot/util/contourc.cpp#L1771
BOUNDARY_S returns a bool do the expression is bool > 0
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
c-sharp
opengl
game-engine
graphics
opencl
game-development
openal
scientific-visualization
opengl-es
math-library
graphics-library
-
Updated
Jul 27, 2021 - C#
A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
d3d11
raytracing
opengl-es
ibl
pbr
graphics-library
ray-tracing
3d-engine
directx11
directx12
vulkan-game-engine
-
Updated
Jul 29, 2021 - Batchfile
A high speed C++17 Vulkan game engine
open-source
c-plus-plus
cross-platform
game-engine
gpu
vulkan
game-development
gles
renderer
cpp17
graphics-library
3d-engine
vulkan-game-engine
vulkan-engine
-
Updated
Jun 29, 2021 - C++
Perksey
commented
Apr 20, 2021
AudioContext, for example, can have a null device name and that's perfectly valid.
cli
terminal
graphics
images
image-processing
ansi
image-viewer
unicode-characters
terminal-based
graphics-library
terminal-graphics
sixel
-
Updated
Jul 31, 2021 - C
Display Controller (VGA, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
audio
emulator
keyboard
gui
graphics-engine
game-engine
esp32
sound
ansi
mouse
audio-engine
ps2
graphics-library
vt100
vga
widget-library
ansi-terminal
vt-terminal
fabgl
-
Updated
Jul 31, 2021 - C++
-
Updated
May 21, 2021 - C++
Vulkan 2D graphics library
-
Updated
Jul 19, 2021 - C
graphics-engine
graph-algorithms
graphic
graphics-programming
papers
graphics-library
reflective-shadow-maps
-
Updated
Jul 29, 2021 - C++
Immediate-mode, renderer agnostic, lightweight debug drawing API.
-
Updated
Dec 7, 2017 - C++
Lightweight C 2D graphics API agnostic library with parallelism support
lightweight
library
embedded
opengl
gba
graphics
multithreading
framebuffer
multi-core
graphics-library
graphics-rendering
2d-graphics
multithreaded
fbdev
-
Updated
Jun 26, 2021 - C
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
particle-in-cell
collision-handling
graphics-library
siggraph
fluid-simulation
cloth-simulation
material-point-method
simulation-engine
physics-based-animation
-
Updated
Feb 16, 2021 - C++
Examples, tutorials and applications for the LVGL embedded GUI library
-
Updated
Jul 21, 2021 - C
This repository is intended to be used as a code repository for learning DirectX 12.
-
Updated
Jun 30, 2021 - CMake
A thin layer of graphic data types
c
euler
vector
matrix
transformations
mathematics
simd
quaternion
graphics-library
3d-transformations
-
Updated
Jul 16, 2021 - C
SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
lcd
gfx
esp-idf
graphics-library
dma
m5stack
odroid-go
tft-espi
esp-idf-tft-ili9341
spi-lcd
wio-terminal
lovyangfx
-
Updated
Jul 28, 2021 - C
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
lazarus
components
delphi
graphics
fpc
vector-graphics
low-level
graphics-library
2d
object-pascal
delphinuspackage
-
Updated
Jul 24, 2021 - Pascal
.NET Console Graphics Engine
console
graphics
draw
game-loop
console-framework
unlicense
graphics-library
hacktoberfest
consoleengine
console-graphics
-
Updated
Jun 14, 2021 - C#
-
Updated
Apr 13, 2019 - C
ESP8266 graphics library
-
Updated
Jul 14, 2021 - C++
PC simulator project for LVGL embedded GUI Library. Recommended on Linux and Mac.
-
Updated
Jun 1, 2021 - C
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
gamedev
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
raytracing
vulkan-api
direct3d
graphics-library
ray-tracing
rtx
directx-12
directx12
graphics-api
dxr
-
Updated
Jul 4, 2021 - C++
A 2D & 3D graphics engine in the terminal
terminal
graphics-engine
graphics
linux-shell
terminal-based
graphics-library
terminal-graphics
3d
3d-graphics
unix-shell
-
Updated
Jul 8, 2021 - C
-
Updated
Dec 22, 2020 - Pascal
Easily Manage Graphics in Xcode Projects
-
Updated
Jul 12, 2021 - C
Improve this page
Add a description, image, and links to the graphics-library topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the graphics-library topic, visit your repo's landing page and select "manage topics."


Hi,
We have added a new test engine (called Unity) to LVGL and planning to improve the coverage. See this README about how to write and run tests.
I've already created a test for the drop-down list as an exam