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simulation
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Use case: In https://www.reddit.com/r/Seattle/comments/nlprut/biking_hills_map/, it would've been nice to toss &layer=steep_streets in the URL.
Any other shortcuts missing and likely useful? Maybe info panels too -- &info=b47, with the value using https://github.com/a-b-street/abstreet/blob/9fc79b1089dbe8ff8a881325f9e3a4f4c30c1e8f/game/src/common/warp.rs#L165
Code pointers:
- `URLManage
Version of OpenTTD
1.11.2
Expected result
When autosave/netsave.sav would be overwritten, the savegame instead gets written to autosave/netsave2.sav, then autosave/netsave3.sav, and so on and so forth. At a certain point, the numbering wraps around back to 1 in order to prevent the autosave/netsave#.sav from taking up too much storage space.
Actual result
When `autosave/n
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As pointed out in cyberbotics/webots#2787 (comment), we should probably create a common stylesheet.qss in the resources folder that would contain the common style sheets to all platforms.
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
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Don't bunde the data
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
- separate scenario (route file) generation from traci content
- rename the elements (traffic light, detector) such that their function becomes clearer and not everything has the name "0"
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this will help users to see if they are using integrated graphics or not.
Can be queried from the VisualServer:
https://docs.godotengine.org/fi/stable/classes/class_visualserver.html#class-visualserver-method-get-video-adapter-name
Also would be nice to show the current used video memory and used renderer
https://docs.godotengine.org/fi/stable/classes/class_visualserver.html#class-visual
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This code relies on an overflow:
https://github.com/OpenRCT2/OpenRCT2/blob/9383fcef410aa6a94e3ad07a8da4a2eba41fbdb8/src/openrct2-ui/windows/Ride.cpp#L1603-L1612
There are multiple occurrences like this, all of them should be changed.
This is prone to errors when things like either type or max value change.