June 13, 2021 – June 20, 2021
Overview
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19 Pull requests merged by 11 people
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Editor: Store background in IndexedDB
#22023 merged
Jun 19, 2021 -
Support scene background and environment texture in ObjectLoader and toJSON
#18834 merged
Jun 19, 2021 -
GLTFLoader: Return null when failing to load textures
#21977 merged
Jun 19, 2021 -
docs: fix typo
#22021 merged
Jun 19, 2021 -
PCD Loader Example: Clean up
#22019 merged
Jun 18, 2021 -
Use clamped material.emissiveIntensity at GLTF export
#22007 merged
Jun 18, 2021 -
docs: update slack invite-link in readme
#22012 merged
Jun 18, 2021 -
homepage: update slack invite-link
#22013 merged
Jun 18, 2021 -
Editor: Added equirect option to environment
#22010 merged
Jun 17, 2021 -
NRRDLoader handling of coronal and sagittal oriented scans.
#21962 merged
Jun 17, 2021 -
OrbitControls: Fully migrate to pointer events.
#21972 merged
Jun 17, 2021 -
Support interleaved buffer attributes in BufferGeometry.toNonIndexed()
#21999 merged
Jun 16, 2021 -
Editor: Removed export precision setting
#22002 merged
Jun 16, 2021 -
Editor: Added vertex colors support to draco export
#22001 merged
Jun 16, 2021 -
DRACOExporter.js : modify the error message.
#21978 merged
Jun 16, 2021 -
Core: Remove checks for mandatory target parameter.
#21990 merged
Jun 16, 2021 -
Set path to web-ifc.wasm in editor's IFCLoader
#21993 merged
Jun 16, 2021 -
Improve MeshPhysicalMaterial transmission support Part2
#21975 merged
Jun 15, 2021 -
Reflector: Add support for logarithmic depth buffer.
#21983 merged
Jun 14, 2021
10 Pull requests opened by 8 people
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copyTextureToTexture sourcebox, flipY from source
#21986 opened
Jun 14, 2021 -
New Arcball controls
#21989 opened
Jun 15, 2021 -
Feat/wall placement usdz
#21997 opened
Jun 16, 2021 -
WebGLCapabilities: Use mediump by default
#22003 opened
Jun 16, 2021 -
Render HTML/CSS in Texture (for VR UIs)
#22004 opened
Jun 17, 2021 -
PCDLoader: fixed some problems with reading RGB
#22005 opened
Jun 17, 2021 -
TrackballControls: Fully migrate to pointer events.
#22006 opened
Jun 17, 2021 -
ObjectLoader: Ensure onLoad() is not fired twice.
#22024 opened
Jun 19, 2021 -
ObjectLoader: Replaced parse() with parseAsync()
#22026 opened
Jun 19, 2021 -
Improve the serialization and deserialization methods of materials.
#22028 opened
Jun 19, 2021
13 Issues closed by 2 people
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umd package can provide es5?
#22025 closed
Jun 19, 2021 -
Materials with emissiveIntensity under 1 are exported with an emissive way too bright with GLTFExporter
#22000 closed
Jun 18, 2021 -
InstancedMesh first two arguments are optional
#21982 closed
Jun 18, 2021 -
Setting precision to lowp results in black objects in Safari
#22016 closed
Jun 18, 2021 -
Unnecessary error - Failed to resolve module specifier "three"
#22008 closed
Jun 17, 2021 -
Unable to trigger wrapper element events when set orbitcontrols enabled
#21889 closed
Jun 17, 2021 -
NRRD volumes do not size slices properly when using NRRDs with a scan order different from axial.
#21898 closed
Jun 17, 2021 -
BufferGeometry.toNonIndexed() doesn't work with InterleavedBufferAttributes
#21992 closed
Jun 16, 2021 -
Editor cannot load .ifc files anymore
#21988 closed
Jun 16, 2021 -
Certain gltf models display incorrectly in three.js
#21996 closed
Jun 16, 2021 -
Geometry with white alphaMap and transparency=true, opacity=1, is not rendered fully opaque
#21987 closed
Jun 15, 2021 -
Camera Feed Not working All the Time.
#21985 closed
Jun 14, 2021 -
logarithmicDepthBuffer causes Reflector to be rendered incorrectly
#21980 closed
Jun 14, 2021
7 Issues opened by 6 people
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Line2 mesh clipped when starting point is outside camera view on three.js version 118 and up
#22020 opened
Jun 18, 2021 -
Possible TypeError with NRRDLoader
#22018 opened
Jun 18, 2021 -
Antialiasing has artifacts when logarithmic depth buffer is enabled
#22017 opened
Jun 18, 2021 -
Adding interactive and generative music using webaudio api
#22014 opened
Jun 17, 2021 -
WebGLProgram: Make cacheKey human-readable
#22011 opened
Jun 17, 2021 -
Examples: webgl_loader_gltf_transmission issues
#22009 opened
Jun 17, 2021 -
USDZ exporter with target wall placement
#21995 opened
Jun 16, 2021
12 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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enable zstddec decode in web worker in KTX2Loader
#21984 commented on
Jun 17, 2021 • 15 new comments -
WorkerTaskManager
#19650 commented on
Jun 19, 2021 • 4 new comments -
Export USDZ often inflates file size
#21590 commented on
Jun 19, 2021 • 2 new comments -
USDZExporter only exports either channel factor or texture in materials
#21928 commented on
Jun 15, 2021 • 1 new comment -
`readRenderTargetPixels` provides semantically incorrect behavior
#21934 commented on
Jun 16, 2021 • 1 new comment -
MeshPhysicalMaterial transmission doesn't work correctly in WebXR immersive mode
#21911 commented on
Jun 16, 2021 • 1 new comment -
Dual quaternion skinning
#20324 commented on
Jun 19, 2021 • 1 new comment -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Jun 13, 2021 • 1 new comment -
[WIP] Added setWorld[Position/Scale/Rotation] in Object3D
#10941 commented on
Jun 14, 2021 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Jun 17, 2021 • 0 new comments -
Group RenderOrder 2: Complete WebGLRenderer functionality, add Group.renderChildrenTogether option
#19766 commented on
Jun 17, 2021 • 0 new comments -
Group RenderOrder 3: Update stencil clipping example
#19809 commented on
Jun 17, 2021 • 0 new comments

