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The Wayback Machine - https://web.archive.org/web/20210621050546/https://github.com/topics/game-ai
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203 public repositories
matching this topic...
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A Unity library for common movement AI
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
Updated
Jun 19, 2021
Python
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
Updated
Jun 21, 2021
Python
JavaScript library for developing Game AI.
Updated
Jun 8, 2021
JavaScript
A Utility AI for C# and Unity
A toolkit for developing and comparing AI-bots of imperfect information and imcomplete information games.
Updated
Sep 4, 2019
Python
Awesome Game AI materials of Multi-Agent Reinforcement Learning
A lightweight decision making library for game AI.
Updated
Sep 25, 2020
JavaScript
A deep reinforcement learning bot that plays tetris
Updated
Feb 10, 2021
Python
Deep Reinforcement Learning Notes
A proof-of-concept implementation of Goal Oriented Action Planning in JavaScript
Updated
May 10, 2021
JavaScript
Behavior Trees and Case Logic for C#7
Field of View and Line of Sight in 2D
Updated
Apr 27, 2019
HTML
Machine- and Reinforcement Learning ExtensioN for (game) Engines
Shooter AI showcase with Yuka.
Updated
Jun 10, 2021
JavaScript
Communicating Sequential Processes in Lua
Various C# implementations of game AI
Artificial intelligence of the Reversi / Othello
Updated
Apr 26, 2018
Java
Starter Bot for Codingame's Coders Strike Back AI Challenge (Simulation Engine + Random Search)
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
Updated
Jul 12, 2016
Python
My internship project in 𝖢𝖠𝖲𝖨𝖠. 🤗
Updated
Feb 7, 2019
Python
Factorio Mod - Basic AI augmentation using potential fields
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
The hacking game from NieR: Automata.
Updated
Jun 10, 2021
JavaScript
An AI for Crypt of the NecroDancer
Crochet: A tool for creating and remixing interactive experiences, safely.
Updated
Jun 20, 2021
TypeScript
A pluggable steering library for game AI.
Updated
May 11, 2021
JavaScript
Repository for the Ludii AI Competition
Updated
May 31, 2021
Java
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When performance is needed,
HashSetis too generic. A programmer would normally take advantage of their own model structure to optimize processing.