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The Wayback Machine - https://web.archive.org/web/20210428095750/https://github.com/topics/hlsl
Here are
241 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Lightweight, cross-platform & full-featured shader IDE
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Updated
Apr 25, 2021
HLSL
A generic post-processing injector for games and video software.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A collection of tools, libraries, and tests for Vulkan shader compilation.
A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Live shader coding tool and Shader Showdown workhorse
Direct3D 9 compatibility layer using Vulkan.
Colorizing text editor for ImGui
Making it easier to work with shaders
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Lightweight, multi-platform, data-oriented game engine.
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Updated
Dec 14, 2020
HLSL
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
This components and shaders allows you to add rounded corners to UI elements!
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
A Collection of Shader For URP(LWRP) Render Pipeline
Updated
Mar 22, 2021
ShaderLab
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Updated
Apr 24, 2021
Python
Alloy physical shader framework for Unity.
Updated
Apr 17, 2018
ShaderLab
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Updated
Dec 9, 2020
ShaderLab
✨ Shader demo - More than 300 examples
Updated
Jul 25, 2020
ShaderLab
DirectX 12 .NET game engine
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