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tiled
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Swift framework for working with Tiled assets in SpriteKit
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Jan 12, 2021 - Swift
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
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Feb 10, 2021 - C#
NES Universal Level Editor (Chip & Dale, Darkwing Duck, Duck Tales, Duck Tales 2, MegaMan 4, Chip & Dale 2, Tale Spin, Little Mermaid, Jungle Book, Flintstones and many others)
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Feb 25, 2019 - C#
SFML C++ game engine that allows to create games on Web (HTML 5 - CSS 3), Android and PC
android
html
web
html5
cplusplus
game-engine
cpp
css3
sdl
sfml
game-development
visual-studio-code
code-blocks
cpp17
android-studio
tmx
tiled
game-dev
box-2d
is-engine
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Apr 27, 2021 - C
Tilemap animations, physics, events and custom property enhancements for Tiled JSON map files
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Dec 10, 2017 - JavaScript
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bcvery1
commented
Apr 5, 2019
TilePix only supports orthogonal maps (currently - hopefully we'll be able to support other types in the future). A sensible error should be returned on Reading a map which doesn't have orientation="orthogonal".
Need to set up a constant for each type:
- orthogonal
- hexagonal
- isometric
- staggered
Then, using a switch statement, check against each, returning an error if not
A tiled DeepDream project for creating any size of image, on both CPU and GPU
learning
channel
tile
cpu
protobuf
neural-network
tensorflow
gpu
channels
tiling
deep
labels
deepdream
tiled
protobuf-dreamer
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Jan 27, 2021 - Python
A 2d map generator written in Go
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Mar 1, 2021 - Go
Driftwood 2D Tiling Game Engine and Development Suite
game
python
gamedev
json
tile
game-engine
sdl
sdl2
tile-engine
python3
python35
2d-game
tiled
pysdl2
scriptable
driftwood-2d
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Sep 10, 2018 - Python
Tuile (french for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.
game
gamedev
tile
hardware
sprites
graphics
retro
tiled-map-editor
tmx
palettes
tilesets
2d-game-engine
tiled
tuile
raster-effects
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Mar 28, 2020 - Go
Cross-platform Tiled map parsing utilities.
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Jun 25, 2019 - C#
Tiled map loader for the Nim programming language
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Aug 21, 2018 - HTML
Tiled map library for CL
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Dec 30, 2020 - Common Lisp
A game engine utilising "Tiled" map files
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Oct 29, 2020 - C++
TILED importer for PIXI. Support Images, Shapes, Layers.
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May 10, 2021 - TypeScript
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It would be useful if a missing property in the config file fell back gracefully to the default value, rather than killing the process with a hard error.
Is there any appetite for such a change? We could potentially specify default values in a json file that the C++ code reads at compile time and the python script
valhalla_build_configparses at runtime?