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game-development
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Collision capsule
For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / capsule representation of circles when width and height are not equals, or maybe just add new shape ?


Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look