-
Updated
May 18, 2021 - C++
vulkan
Here are 1,213 public repositories matching this topic...
-
Updated
Apr 26, 2021 - C++
-
Updated
May 18, 2021 - Python
-
Updated
May 13, 2021 - C++
-
Updated
May 17, 2021 - C++
People seem to use Vulkan despite the d3d12 backend being superior, so add a message so people stop asking which backend is better.
-
Updated
May 17, 2021 - C++
Neovide should remember the last window dimension and open the new window with the same dimensions.
Could be a setting like g:neovide_remember_dimensions
-
Updated
May 11, 2021 - C++
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
-
Updated
Feb 15, 2021 - C++
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
-
Updated
Mar 14, 2021 - Python
-
Updated
May 17, 2021 - Rust
-
Updated
May 17, 2021 - C++
-
Updated
May 11, 2021 - C++
-
Updated
Jan 20, 2021 - C++
-
Updated
May 9, 2021
-
Updated
May 17, 2021 - C++
-
Updated
May 18, 2021 - C++
Improve this page
Add a description, image, and links to the vulkan topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the vulkan topic, visit your repo's landing page and select "manage topics."


Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and